AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in Spain Q2 2024
In Q2 2024, the top 5 high fantasy games in Spain showed varied performance in terms of downloads, revenue, and active users, with notable trends for each app.
In Q2 2024, the top 5 high fantasy games on the unified platform in Spain demonstrated diverse performance metrics. Here’s a detailed look at the trends for each game:
Coin Master from Moon Active saw its weekly revenue fluctuate, starting at approximately $295K in early April, dipping to around $210K mid-April, and then peaking at roughly $310K by the end of May. Downloads showed a gradual decline from 7.6K at the beginning of April to 5.6K by the end of June. Weekly active users also saw a decrease from 174K to 138K throughout the quarter.
Clash of Clans by Supercell experienced varied revenue, beginning at $139K in early April, dropping to around $43K by the end of April, and fluctuating around $60K to $92K in June. Downloads peaked at 21.6K in late April, followed by a decline to around 7.5K by the end of June. Active users showed a slight decrease from 1.18M to 1.15M, with a notable peak of 1.42M in late April.
Squad Busters, another title from Supercell, recorded its highest revenue of approximately $132K in late April, with the lowest around $51K in mid-June. Downloads started strong at 701K in late April but saw a significant drop to around 54.5K by the end of June. Weekly active users peaked at 648K in late April but declined to 278K by the end of June.
AFK Journey from Farlight Games had a peak revenue of about $97K in mid-April, which then steadily declined to around $22K by the end of June. Downloads showed a sharp decline from 36.4K in early April to approximately 1.5K by the end of June. Active users followed a similar trend, starting at 44.9K and decreasing to 19.8K by the quarter's end.
Clash Royale, also by Supercell, saw its revenue peak at about $101K in early April, with a low of around $34K in late April, before rising again to approximately $41K by the end of June. Downloads fluctuated, peaking at 14.9K at the end of June. Weekly active users started at 2.06M in early April, peaking at 2.27M by mid-June, and ending the quarter at 1.97M.
These insights are based on Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower.